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Sabuk Wall - PvP Map

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  • Sabuk Wall - PvP Map

    So since server launched Sabuk has been worthless apart from being a dick waving contest between Forsaken and Team/Spartacus however there have been some amazing fights there over the years especially since the ‘relaunch’ a couple of years back.

    With the increase of high level kit on server via DDD, this would be the perfect avenue to accommodate PvP with a few new modes and a reward for holding the wall.

    Are there any plans to add to the current modes? There are loads of possibilities here if a reward is added (which should of been in place since the start) such as a weekly war with random teams for those who want to take part. This would allow non Forsaken/Spartacus to have a chance of being involved and gain a reward alongside mixing up the current PK.

    Alternatively, PUBG/Fortnite show how enjoyable battle royale can be so surely this is another option that could be implemented?
    Last edited by Melkor; 09-02-2018, 08:44 PM.
    Melkor/Fofo

    #Forsaken

  • #2
    Originally posted by Melkor View Post
    Are there any plans
    That's where you should have started and finished your question and to answer it, no

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    • #3
      Bring back old style sabuck war!!!!!!!!!!!!!!!!!

      Soz caps

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      • #4
        Bring back old style sabuck war!!!!!!!!!!!!!!!!!

        Soz caps

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        • #5
          lol sorry damn PC glitched and i was keep clicking post reply

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          • #6
            Amazing fights? Really?
            Unkillable warriors with huge HP. Sins bug still not fixed or even agreed that it happens.
            Stupid monk class since they were invented and either wiz or archers killing from off screen.

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            • #7
              Originally posted by blossom View Post
              Amazing fights? Really?
              Unkillable warriors with huge HP. Sins bug still not fixed or even agreed that it happens.
              Stupid monk class since they were invented and either wiz or archers killing from off screen.
              If warriors were unkillable, you'd never see any of them with deaths on the final scores. This is never the case.
              Monks - wait for them to fortify, infect/rev, surround. Sorted.
              Archers do need work though, so you got that part right.
              Originally posted by Lkira
              put your nose between Sams buttocks ass and continue digging

              Comment


              • #8
                Originally posted by BadBoy View Post

                If warriors were unkillable, you'd never see any of them with deaths on the final scores. This is never the case.
                Monks - wait for them to fortify, infect/rev, surround. Sorted.
                Archers do need work though, so you got that part right.
                Sure you can die on a Warrior if you play really stupid. SD making you invulnerable for the duration of the spell compared with the Warrior healthpool is what is broken. SB certainly doesn't help within the mix aswell.

                Not that this matters anymore considering the GMs couldn't give a fuck.

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                • #9
                  Originally posted by Volcanic View Post

                  Sure you can die on a Warrior if you play really stupid. SD making you invulnerable for the duration of the spell compared with the Warrior healthpool is what is broken. SB certainly doesn't help within the mix aswell.

                  Not that this matters anymore considering the GMs couldn't give a fuck.

                  Nah sorry you can't blame warrior spells for this, the issue has always been the 3x HP - it's a great idea to stop the 1 hit fest - but just causes more inbalance

                  Don't you remember the sins shadowstep nerf/chain was added because LCD saw sins (cryplz) not dieing once in SW? .. too funny


                  SW needs a proper rethink to make it enjoyable and worthwhile

                  My version would be to put it back to euro style but make the palace 3x bigger and make it so that once you enter the broken walls you randomly tele inside (so you can't wall up) .. drops on too! Make the reward for having the wall - free telestone teleports, cheaper pots and a -5% PvE only damage buff


                  :v

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                  • #10
                    Just revert it...people will turn up regardless
                    Originally posted by Rev

                    It's hard to sour like an eagle while surrounded by turkeys

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                    • #11
                      Originally posted by Evisu View Post


                      Nah sorry you can't blame warrior spells for this, the issue has always been the 3x HP - it's a great idea to stop the 1 hit fest - but just causes more inbalance

                      Don't you remember the sins shadowstep nerf/chain was added because LCD saw sins (cryplz) not dieing once in SW? .. too funny


                      SW needs a proper rethink to make it enjoyable and worthwhile

                      My version would be to put it back to euro style but make the palace 3x bigger and make it so that once you enter the broken walls you randomly tele inside (so you can't wall up) .. drops on too! Make the reward for having the wall - free telestone teleports, cheaper pots and a -5% PvE only damage buff

                      Sorry. My post was in general, I just read your previous post and thought I would add my thoughts about Warriors. SW is fun on here but it's a long way from balanced.

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                      • #12
                        SW lol
                        user count of 50 and most of them chinese or afk

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                        • #13
                          Originally posted by BadBoy View Post

                          If warriors were unkillable, you'd never see any of them with deaths on the final scores. This is never the case.
                          Monks - wait for them to fortify, infect/rev, surround. Sorted.
                          Archers do need work though, so you got that part right.
                          How do warriors die with all that HP and the extra Hp bug exploit
                          If you surround a monk then yr vulnerable to aoe spells is that a good idea really

                          Comment


                          • #14
                            Originally posted by Melkor View Post
                            So since server launched Sabuk has been worthless apart from being a dick waving contest between Forsaken and Team/Spartacus however there have been some amazing fights there over the years especially since the ‘relaunch’ a couple of years back.

                            With the increase of high level kit on server via DDD, this would be the perfect avenue to accommodate PvP with a few new modes and a reward for holding the wall.
                            ?
                            NO reward for holding wall. Bragging about how many people you have online is plenty.
                            Whats the difference between everyone in 60+ kit fighting and everyone in 50+ kit fighting? None.
                            Amazing fights happen in caves where there are no rules, mobs, no time limits and a reward at the end usually the boss which drops fa.




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